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SAVING PERFECT POSES in Daz Studio to Sell or Share
Copyright (c) 2018-2020, Winterbrose Arts & Graphics.  All Rights Reserved.
This training will teach you how to successfully prepare your poses for distribution.

  SUPER HERO Poses for Toon Dwayne 8 (TD8) for Genesis 8 Male (G8M) in Daz Studio. What would you do if you had the power to fly and bounce bullets or lasers off of your skin? Would you hide your powers and just try to be normal, or would you become the world's next super-hero or super-villain? This set of twenty-four (24) poses will enhance the story you have to tell with your rendered project whether it's artwork, book cover, or action comic. Let's hear what Toon Dwayne 8 has to say about being a Super Hero; "I may seem clumsy to you when I walk because I am so muscular and strong. I am so strong that I can bust down any door or wall. However, when I fly, I move through the air like a wasp, and with my fists I can sting like a bee." Includes Dead Falling, Freefall Slow, Up-Up and Away, Freefall Fast, Spinning Take-off, One-hand Take-off, Hover Above, Grabbing Intercept, Fly Overhead, Gentle Landing, Beam or Block, Angry Stare, Straight Up, Aerial Surfer, Hover Down, Kneeling Launch, Aerial Block, Leap and Fly, Aerial Power Punch, Powerless Fall, High Kick, Leap Off Edge, Right Punch, Shoulder Wall          iCan SPY Poses for Toon Dwayne 8  (TD8) for Genesis 8 Male (G8M) in Daz Studio. iCan SPY is the ultimate variety of poses for almost any spy versus spy storylines, and just perfect for your Agent 007 creations or just about any other action scene. Your characters can be saving civilians with their fighting techniques, or working undercover to discover the secret plans of enemy forces. In the air or on the ground, these spy poses have the moves for whatever occasion you are creating. To ensure maximum compatability with the many environments and props available for Daz Studio, this set of 20 poses have been constructed in neutral positions that are not specific to other products so they can easily be adjusted to almost any scene and accessory. Includes Binocular Watch (Laying on ground observing enemy), Block Defense (defensive posture to block punch), Crawling Under (Crawling under fence or barrier), Hanging One Hand (Hanging from Copter/Pipe), Hanging Two Hands (Hanging from Rope/Tree), Hiding Around Corner (Quietly peering for passers by), Kicking Door (Using foot to kick down door or enemy), Leaping Off (Leaping from top of building or flying aircraft), Oh Watta Night (Laying with arms crossed above head), Punch Right (Swinging right arm to hit), Shoulder Door (attempting to break open locked door), Sitting Bound (Seated pose with hands behind back), Sitting Grasped (Seated pose with hands grasped), Sitting Ground (Seated on floor, grass, crate), Sky Dive Fast (Arms/Legs swept back), Sky Dive Slow (Arms/legs outward), Sniper Lay (Laying on ground to shoot rifle), Standing Bound (Standing up with hands behind back), Standing Shoot (Leaning forward and aiming/firing weapon), Tightrope Walk (balance on line with no bar in hand)
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You've worked hard for many hours to achieve that perfect pose.  How many times have you forgotten the simplest of steps necessary to prepare your product for distribution?  It can be so embarrassing when you overlook the simplest thing and your product does not pass a vendor's quality testing phase one or more times.  Or even worse, how about when customers report problems with a pose that should have been found before sharing it.  Creating a really good set of poses is time intensive enough without spending days trying to correct the source of a problem that you just simply cannot find. This training can save you countless hours of frustration by showing you how to test your poses before distribution.  This training does not teach how to create the poses, but demonstrates how to properly save those poses you have created to avoid problems when they are used. The techniques in this training are demonstrated on Genesis 8 figures, but can be applied to poses for almost any other figure or character designed for Daz Studio 4+.

Now in just over one-hour of videos available for free (total running time 66 minutes), you will learn how to properly save that perfect pose so that you can sell or share it. For those of you who prefer reading, you can read it all online here. If you need a reference guide for offline or on the go, please consider purchasing the reasonably priced PDF version of this training.

Topics covered include:
Module 01 - Pose Creation and Preparation
Module 02 - Thumbnail and Initial Testing Scene
Module 03 - Comprehensive Testing Scene
Module 04 - Final Pose Adjustments
Module 05 - Final Testing for Distribution
Module 06 - Alternate Methods/Advanced Concepts

You can watch each video separately below by clicking the appropraite module image, or you can click this image to see the entire YouTube Playlist:
YouTube playlist for entire Saving Perfect Poses for Daz Studio training tutorial

This document is an overview of the material covered in the video portion of this training and is not intended to be used as the sole resource for this training.  It has been developed to supplement the video portion of the training.

MODULE 01  Pose Creation and Preparation

At this point, you should have already created that perfect pose and saved it as a scene file.

01. Load the scene with the figure with applied pose.

02. Select the figure in the Scene tab.

03. If this is not an aerial pose, use Edit / Figure / Move To Floor (or Ctrl-D) to set figure on floor.  {see Module-06-01 for the preferred advanced technique}

04. Use File / Save As / Pose Preset to capture your work as a pose.

      - Browse to file location.  Be sure to and save it to a location that is suitable for the figure. Poses should be saved in their own folder/directory which can be located either in the My Daz 3D Library folder, or in the Poses folder below the figure/characters folder.

      - Filename should reflect this as initial or testing pose

       For Example: Genesis8Male-Swinging-INITIAL.duf or Genesis8Male-Swinging-TEST.duf

      - Select Current Frame Only

      - Be sure that the Figure/Character entry is checked

      - Check the Compress File block (or not if you want to review duf)

      - Click the Accept button

MODULE 02  Thumbnail and Initial Testing Scene

The thumbnail for your pose should represent how the figure should be composed to properly use your new pose.  If your pose includes clothing or accessories, then the thumbnail should also show those items.

01. Start a New Scene.

02. Load Genesis 8 Figure or Character.

If you or your vendor/broker does not want monochrome (colorless) thumbnails, you can skip steps 03-07.

03. Select figure/character in Scene tab.

04. Select figure/character in Surfaces tab.

05. First, let’s remove the Diffuse texture.  In Base Color, click the left-most block and chose None from popup.

06. Now remove the Diffuse color.  In Base Color, click the RGB color bar and change the color to light gray (192, 192, 192).

07. In the Glossy Color block, click the RGB color bar and change the color to black (0, 0, 0).

If the pose was developed for a naked or bare figure, then nothing else should be shown in the thumbnail and you can skip step 08.

08. Load and Parent any other items needed for thumbs and testing.

We will need a ground plane to ensure proper elevation of our pose when applied to figures and characters it is designed for.

09. Use Create / New Primitive and use these settings for popup:

       - Plane
       - World Center
       - Y Positive
       - Size 10
       - Divisions 1

10. Select plane in Scene tab.

11. Select plane in Parameters tab.

12. Change Z Scale to 20%.

13. Save scene using File / Save As / Scene and filename like this:

      - Begin and end with hyphen or underscore
      - Include the figure/character name
      - Include the text "Adjustment-Test-with-Plane"

       For example: _Genesis8Male-Adjustment-Test-with-Plane_.duf

MODULE 03  Comprehensive Testing Scene

During the comprehensive testing, your pose should not affect scale or X/Z location of applicable figure/character. The Y location can be used as desired to raise, lower, or set on floor.

01. Load the initial testing scene (created in Module-02).

02. Select primary figure/character in Scene tab.

03. Duplicate the test figure using Edit / Duplicate / Duplicate Nodes.

04. Move original figure/character left and back.
    - The left/back moves can be about 1/2 size of the node.

05. Move duplicate figure/character right and forward.
    - The right/forward moves can be about 1/2 size of the node.

06. Scale duplicate figure/character down to 70% in size.

07. Save scene using File / Save As / Scene and filename like this:

      - Begin and end with hyphen or underscore
      - Include the figure/character name
      - Include the text "Final-Testing-with-2-Figures"
        For example: _Genesis8Male-Final-Testing-with-2-Figures_.duf

MODULE 04  Final Pose Adjustments

01. Load initial testing scene (from Module 02).

02. Select Root node of figure/character in Scene tab.

03. Apply your pose.

!!! Transforms must be on HIP and not ROOT node !!!

04. Review and correct Transforms

      a. Select Root node of figure/character.

      b. All Translate and Rotate dials should be "0.00".

      c. If any value other than zero (0.00) is found, it must be moved to Hip or combined with Hip value (added to) if one exists.

        - Move Rotation values before moving Translation values
        - Move any non-zero X/Y/Z Rotate values from Root to Hip
        - Move any non-zero X/Z Translate values from Root to Hip
        - If figure/character is above or below floor plane, do this first:
          -- Select Root node, use Edit / Figure / Move To Floor
          -- Move non-zero Y Translate value from Root to Hip

How to move Transform values from Root to Hip
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
(1) Select Root node and then select transform value
(2) Capture/Cut/Copy it and replace it with zero (0)
(3) Select Hip node
(4) Paste value into corresponding transform dial

How to combine Transform values from Root and Hip
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
(1) Select Root node and capture transform value.
(2) Select Hip node and capture transform value.
(3) Add two values together to get sum.
    Working with negatives can sometimes get
    confusing so use a calculator if necessary.
(4) Select Root node and replace transform value with zero.
(5) Select Hip node and replace transform value with sum.

05. Review and correct overlapping/intersecting body parts.

06. Select the Plane in the Scene tab and hide it.

07. Render Settings:

   - Select root figure/character in Scene tab
   - Make viewport square
     (render size should have matching width and height values)
    - Show aspect frame
    - Frame View of Figure/Character in Scene
    - Zoom in/out to fill

08. If desired, use File / Save As / Scene to capture your final pose.

Saving Your Final Pose

09. On the main menu, select File / Save As / Pose Preset.

    A. Browse to save location and use these DAZ pose naming conventions:

       - Pose name(s) should begin with abbreviated or full pose set name.
       - Next should be the pose name or number; if you are numbering poses,
         preceed pose numbers 1-9 with a zero (ie 01, 02)
       - End pose name with the figure/character name it is designed for.

    B. Pose Preset Save Options (popup menu)

       (1) Uncheck Genesis 8 Figure or Character
       (2) Right-click panel or use small menu button and select:
          Check Only / Check All Rotations Only
       (3) Expand Genesis 8 Figure or Character
         -- Expand Hip
           --- Expand General
             ---- Expand Transforms
                ----- Expand Translation
                     Check Y Translate
           --- Collapse General
           --- Expand Abdomen Lower all the way to Head
             ---- Expand Head
                 Uncheck All except General
           --- Collapse Abdomen Lower
         -- Collapse Hip
         -- Uncheck General {except for Scene specific transforms}
            You may have to click it twice (double-click) to turn it off
         -- Uncheck Hidden
            If it is already unchecked, nothing to do here
          -- Check Pose Controls
            --- Expand Pose Controls
               ---- Uncheck Feet (in rare instances)
               ---- Uncheck Head (unless your pose includes expressions)
       (4) Check or uncheck Compress File as desired.
       (5) Click Accept button.

MODULE 05  Final Testing for Distribution

01. Load final test scene.

02. Apply pose to both figure/character nodes.  {see Module 06-04 for speedup}

03. Check for no scaling of figures.

04. Check for proper placement of figures.
    - Figure/character in same X/Z location
    - Figure/character setting on floor (ground plane) or elevated by design

05. Double-check for proper pose design.
    - Ensure there are no overlapping body parts
      -- legs or arms too close with overlapping mesh
      -- fingers poking into hand for fists

06. If further adjustments are required, revisit whatever previous step applies, and continue test/adjust as needed until you have an awesome final pose preset.

MODULE 06  Alternate Methods & Advanced Concepts


      Using the shortcut key Ctrl-D or Mac equivalent is a good start, but for more precise control of the figures placement be sure to select the Hip and use the Y Translate control slider to raise/lower the figure.  Be sure to watch the floor plane from beneath to see when the figure is no longer protruding into the floor.


      Once you have completed your perfect pose, you can use the Bake to Transforms function to convert all of the pose control changes to actual bone settings.  To do this, on the main menu select Edit / Figure / Bake To Transforms (or Shift-B) and use the following settings then click Accept:

    - Nodes = Root
    - Propagation = Recursive
    - Check Property Path and select Pose Controls
    - Check Property Type and select Modifier/Pose
    - In Transforms check ONLY the Rotation column
    - Check Visible Sub-Components Only


     When choosing your Pose Preset Save Options, be sure that you check all of the Pose Controls with the exception of Head which should be unchecked.  However, if you did use expressions that are necessary to augment your pose, expand out the Head in Pose Controls and check the Expressions line.


      If you have many poses to test with the two-figure and plane setup, you can increase your project workflow by selecting both the normal and scaled-down figures and applying the pose simultaneously to both.  However, if you still have pose issues to correct, you may need to apply it individually to each for closer review.


      If you properly save your perfect pose, Daz Studio will use the OpenGL engine to render your thumbnail.  Even though thumbs are just 91x91 pixels (256x256 for tips), you may need a clearer image to portray the figure, accessories, or both.  If that is the case, you will need to fully render your thumbnail using either Iray or 3Delight engine.

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{coming soon}

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