USER TECH DATA for DAZ STUDIO 4.12
Create - PrimitiveCopyright (c) 2019, Winterbrose Arts and Graphics. All Rights Reserved.
PRIMITIVE SHAPES
You can actually create 3D models using Daz Studio Create / New Primitive function.
Daz Studio includes the ability to create the following types of basic shapes: CUBE, CYLINDER, CONE, SPHERE, TORUS, and PLANE
COMMON PARAMETERS
Each
shape will have its own specific parameters to create it discussed
later. However, there are two parameters common to all available
shapes: ORIGIN and PRIMARY AXIS.
ORIGIN
The Origin can be created at one of two places: World Center or Object Center.
If
you choose the World Center, the new shape will be butted to the zero
(0) position on the X-axis and centered on the Y- and Z- axi.
If you choose the Object Center, the new shape will be sitting on the floor but will be centered on the X- and Z- axi.
PRIMARY AXIS
The
second common parameter is the Primary Axis which cna be any of the X-,
Y- or Z- axi in either the positive or negative directions.
This
Primary Axis you choose is more prevalent with non-symmetrical shapes
like the Cone than with symmetrical shapes like the Cube. This is
basically the diretion you want the new shape to point.
X-positive
X-negative
Y-positive
Y-negative
Z-positive
Z-negative