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Have you ever wanting create your own code (program) for Daz Studio? If so, then check out this introduction to Daz Scripting for beginners.
Have you dabbled in Blender lately? Or has it been a while since you have modeled?  You may find this Quick Reference Guide handy to have.
Watch this free video tutorial to learn how to quickly modify stock images and graphic resources using features of GIMP image editor.
This volume demonstrates how to begin writing your own code (programming); no previous programming experience required.  Start here if you are unfamiliar with how to write code, or just need a quick overview of how to start coding within Daz Studio. No additional programming tools are required!  Everything you will learn is contained within Daz Studio. This volume will set the foundation you need by providing you with the basic skills needed to begin coding.  Modules included are,  1 PREPARING DAZ STUDIO, 2 GETTING STARTED, 3 SECURING YOUR CODE, 4 DEBUGGING, and 5 HANDLING DATA. If you like Daz scripting and persue further development of your skillset, you will eventually be able to take control your scenes and animations within Daz Studio with your own code.  Properly designed scripts can extend the capabilities of Daz Studio and speed up your project workflow.  By using scripts, you can minimize or even eliminate the burden of repetitive, mundane and boring tasks allowing more time to focus on other aspects of your project. Get started today and see if Daz Scripting is for you!
Scripting for Beginners
Mesh Modeling
The intent of this tutorial (when completed) will be to provide a quick (speedy) intro to the basic features of Blender so that you can effectively use the Quick Start guide located in the tutorial and below to assist you when modeling your own 3D creations. In the meantime, you can download and use the following versions of the QRG for free.
Quick Start
Clip, Crop and Scale almost any graphic image with The GIMP

If you are a 3D Artist who wants to create figures, props or 3D clothing items for yourself or for sale, the Content Creator Toolkit will empower you to bring your ideas to life.  Created for professionals, by professionals, the Content Creator Toolkit is geared toward serious content creators, developing complex figures and accessories. These tools will save you weeks, or even months, of development time. And, if you currently use Poser® to create content, the Content Creator Toolkit will allow you to take your figure design to a whole new level. This toolkit is a must-have for any serious Published Artist  Give your content creation a jump start with the Genesis Basic Clothing Rig Kit.   If you have DAZ Studio 4.x PRO Edition, you do not need to get the Content Creator Toolkit. DAZ Studio 4.x Pro Edition includes all the plugins and features of the Content Creator Toolkit. Check to see that you have activated DAZ Studio 4.x as the Pro Edition in HELP (Windows) or DAZStudio (Mac) --> About DAZ Studio. What's Included and Features Included in the Content Creation Tools:  Weight Map Brush - Paint TriAxTM and traditional weight-maps for your figures.      4 Modes for editing weight-maps: paint brush, smooth brush, directional gradient, and sphere gradient     Adjustable falloff for brushes: Linear, Ease In, Ease Out, Ease In/Out     Symmetry mode across each axis     Displays weights on model in 3D viewport     Add and remove weights per axis as needed     Polygon selection, visibility, and locking for extra control while painting     Flood fill selected polygons     Smooth selected polygons     Weight filtering     Auto weight normalization     Copy/Paste weights     Rigidity maps for improving morph projection to clothing's rigid pieces, such as buttons, zippers, etc.   Polygon Group Editor Tool - Create/Edit polygon groups on any model.      3 selection modes for polygon selection: Rectangle, Lasso, Drag     Quick-select polygons in existing face groups, surface groups, and regions     Symmetry mode across each axis     Expand/Contract selection     Select all connected     Invert selection     Hide/Show polygons     Lock polygons     Assign selected faces to new or existing groups     Set up rigidity groups     Set up Geo-GraftingTM for welding new geometry onto GenesisTM and other figures   Transfer Utility - Transfer rigging, grouping, and shapes from one object in your scene to another.      Set up clothing to work with TriAxTM figures with a click of a button     Copy weight maps, selection maps, face groups, region groups, morph targets or surface groups     Convert clothing and hair created for one specific figure to be usable on another     Replace Source mesh with Target     Use Projection Templates to get better weight-maps for clothing items   Property Editor Pane - Mass editing of property attributes, as well as creation, deletion, grouping, ordering and linking.      Create user properties; simple or empty morphs     Mass delete user properties     Mass edit property attributes; limit state/values, hidden state, etc     Mass property grouping; across multiple selected nodes     Mass ordering/sorting of properties; across multiple selected nodes     Move properties; to other nodes     Mass linking/unlinking of properties; expression and direct     Save modified properties; to respective DSF files     Specify which DSF files to save formulas to     Display of property hierarchies; both top-down and bottom-up views     Property selection; for scripting access     ERC Freeze - Adjust property values (via Parameters pane or Presets/Poses) and link those properties to a controller; automatically calculating the scalar required to drive the properties to their current value when the controller is set to its current value (or 1 in the case of a 0 value).     ERC Bake - Apply and remove property connections and allow easy ceation of new connections   Morph Loader Pro - Quickly and easily add your own custom and third-party morphs to objects in your scene, using Wavefront Object (*.obj) files, with many more options and much greater control than the Advanced version.      Load morphs that span a legacy figure’s group boundaries, in their entirety rather than individually, group by group     Limit morphs that span a legacy figure’s group boundaries to specific groups; selected nodes.     Load vertex-only morphs onto "single skin" objects; weight-mapped figures and props     Morphs can be ordered and loaded en masse, with each being uniquely configured.     Use the Reverse Deformations feature to reverse the affect of any currently applied geometry deformations, such as joint and/or morph modifiers.     Project and Object configurations can be saved for later [re]use     Configuration settings include naming, property grouping, property linking and updating     Seamless integration with the DAZ Studio Hexagon Bridge   Figure Setup Pane - (previously Skeleton Setup) Define the bone hierarchy for a figure, associated geometries, and the relationships between them.      Copy the skeleton of a figure in the scene     Apply modifications to a figure in the scene     Specify a skeleton’s geometries     Specify alternate geometries     Establish Region hierarchies     Create and modify parent/child relationships     Establish bone/selection group relationships     Establish joint rotation orders individually, or all at once with multiple selection.     Identify which Joint Parameters to create; twist, bend, curve, etc     Establish welding for bone geometry boundaries; parent/child and other     Establish Inverse Kinematics (IK) chains and respective weights     Establish a figure's Content Type; i.e. Actor, Follower/Accessory, Follower/Wardrobe, etc.     Save/Load figure templates     Load Poser® Hierarchy (*.phi) templates     Convert to a figure's mesh to SubD     Create TriAxTM weight-mapped and paramateric joint parameter (e.g. Poser®) based figures   Joint Editor Tool - Manipulate the Joint Parameters of a figure, along with the ability to create and/or remove bones.      Create skeletons     Create/Delete and bones; including an interactive creation mode     Convert a static prop into a figure; TriAx weight-mapped, Traditional weight-mapped or Parametric Joint Parameters     Visually manipulate Joint Parameters     Visualize weighting of Joint Parameters; in points, wireframe or solid display modes, with the ability to customize display colors and opacity     Viewport navigation compliments your workflow, making editing faster and easier than ever.     Viewport manipulators give faster, easier and more robust control.     Optionally limit matrix (joint sphere) rotations to 2 axis for compatibility with Poser®         DAZ Studio does not exhibit the same limitation with matrix decomposition, thereby avoiding the common “joint sphere popping” during manipulation and sometimes unpredictable results.     Align/Snap bone positions and orientations     Customize bone positions, orientations and bulge values as properties; establish connections using ERC Freeze     Memorize/Restore rigging properties for an entire figure, or only selected nodes     Extract a donor skeleton for easy modification of multiple bone positions/rotations     Transfer rigging (figure space) from a donor skeletion     Auto-adjust base rigging to a morphed shape     Mirror Joint Parameters     Bake joint rotations   ExP Exporter - Generate ExP product files through a visual interface. This tool greatly simplifies a very tedious and time-consuming process that had to be done by hand prior to this tool.      Provides visualization of the four ExP file types     Provides the ability to mass select file type options by type, node and name     Configurations can be saved for later [re]use.     Optionally embed deltas     Optionally generate INJ/REM source library files     Optionally generate INJ/REM user library files
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